Technical

Bugs I found

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**IMPORTANT** THESE ARE NOT TRACKS TO SET TIMES ON! This is only for documentation purposes and if you set a time on any of the tracks, that makes this less useful.

 

These are just some tracks to demonstrate some bugs that I couldn’t find documented anywhere else. Watch the runs I (LeetCoder) set on the track to see the bugs.

Bug 1: weird driving angle (driving on 2 wheels, stable but you have to keep turning)

PolyTrack14pdDGvkDCCDEAA9MBCJwyWnKGgRLqN6sVlOQmimwC5zpXeW9IMn29zVfhenqTvPnXG5qnTzuVG1TNDeJebsgSHn1ttxqRcvc4IelpdVZYB1SDUIsld3fFpO0IXJOEmsAuoekpVwEAuwDXmfHIDISUA

 

Bug 2: a little jump the car makes when it is sitting perfectly sideways on a platform. This can also happen on walls if the car is perfectly parallel to the ground and orthogonal to the wall. In the demonstration the car jumps only a little bit, but you can get it to give more than 2x speed in one thousandth and instantly change the car’s direction. Definitely useful in TAS, a bit of a nosebug equivalent in TrackMania.

PolyTrack14pdDP2smDBDAA8VKIE7Rt0KqKWsaTvhksZlSfjfUyTf115wMfG6ZWcaIK33P4QYoIeSBKeqsxP7b5JlkAkE6diSeMuKs5BmhxsPSi63pI8JuwkA5QmgzYwCuzsLiDzN0tin2yZxFNrEdMUY0KoU3ibcRSSy4lAbLoOOdETs7L75YulRVwdhhUqnfAEZALhND7uS1TgsRfl33fHQ77ba9eZT23xxKn8sK133qu0O9TT21ocQtub1ShoOPfctm5aqGt764D9e2yFUgG4Uv3RzddRoHFhsqFyUqVbt2BP3R625QrfpLpomGqTlb0oFQWvCtwttBmkVXPuX0XwNd7mGnb9HGbViSXPze9MV9LAAU8XPhDs08arG0xXnfW9Gk9ceq1fWve1tKB6j5QOIBm3cY7Y8SMfefKIjnegtX8h9fHwizCiK

Good tracks
Kacky 2

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